©GPL 2012 J.Richardson


 Game Over  

About Simon

Simon creates a sequence of four colors which must be correctly repeated by the player. Each time the user correctly repeats the sequence, an additional color is added. When an incorrect color is chosen, the active pattern ends.

The game tracks the length of the active pattern, and the longest pattern. This game, like Tetris, has no defined win condition.

Possible upgrades to this program could include speeding up the timing as the sequences get longer, and ending the game if too much time elapses without clicking on a color.